The newest set of skill gems revealed by Path of Exile 3.27, Keepers of the Flame, can upset bow, wand, and intelligent-based constructions and combats. These additions introduce more timing, positioning and mechanics of chains, and enable players with interest in time and space control to devise artistic solutions of their attacks. Both gems take their archetypes in a more deliberate direction: the one that will be compensated with the capacity to control positioning and rhythm, not only the raw amount of damage PoE 1 Currency.
Conflagration sets the men of the range into a flaming temper and all arrows are a little inferno. When fired, the arrows land and root on the ground ready to detonate in case an enemy is passing. The resultant fusilade of explosions scatters fire and burning through the massed enemy and it creates an impression of a controlled sloppiness that pays off intelligent placement and foresight. It goes well with the constructions that win in stacking ignition and area control allowing the experienced players the chance to make chokepoints the place of destruction.
Thunderstorm also adds a more strategy based aspect of a range battle. Shooting an arrow will bring a storm in time on where the target should be; this will blind the enemies and bring a lot of power when a player is indoors. Breaking out of the zone causes lightning damage and it is never a game of push and pull that is, risk and reward. Being impossible to automate using totems and traps, Thunderstorm will have to use the intuition of the players and time, and each of the battles will be a movement and prediction rhythm game.
A new caster loop of defense and attack is offered by Somatic Shell. Projectiles provide kinetic defence to the enemy, which takes some of the damage and blows up in a chain reaction, striking neighbors. This is where the cycle of defense and revenge upon themselves- ideal takes shape when mages like to keep abreast of it and survive on tough fights. The mechanic is also good at the multi-target battles that can be fought through explosions that can be used to spread through the group hence, attack defence.
Kinetic Fusillade and Kinetic Rain can extend the identity of a ranged spellfire to the users of wands. Fusilade enables the player to create kinetic anomalies, which are suspended under a moment thereafter, to hit the enemy and chain through a wide range of other enemies. The chain attack, which will be so regulated that it is followed up to have the anomalies open will make the battles appear to be a step dance of volleys and resets. Kinetic Rain is more realistic, the projectiles will fall at specific locations and when colliding to the ground, they blast out, and create kinetic abnormality. Its eye accuracy is satisfying to manipulate and the ability to know where the projectiles will fall provides one with accuracy in the space occupied by the battle field.
There was also an element of an environmental control brought into the game of projectiles in Wall of Force. The wall is an impermeable wall where the projectiles can be bounced or chained off and this is a novelty in the sphere of spatial strategy. Whether it is through funnelling attacks and even redirecting damage, as well as, entrapment of enemy in the choke zones, it is more a tactic rather than at the same time, an offensive weapon. When creatively utilized, it grants ranged characters with the ability to generate interactions with other people, instead of reacting to them.
The transfigured version of the Rain of Impact is the kinetic Rain of Impact that is an improvement of the original formula. It enhances precision and chaining which gives ground control to the players a more reliable tool. It is more polished and smooth, yet mechanically the same, and so it is just perfect in the kind of people, who like to know the pattern of damage, instead of the effects of the chaotic spread.
It is these additions that are filled in with the witty twists of the new support gems. Windburst is a ranged ability of attackers whereby the ranged attacker takes into account the distance of the projectile and this ability rewards hits that strike when the projectile has travelled a sufficient distance to cause another burst effect. It simply suits perfectly into the constructions where motion and timing are performed. Meanwhile, Living Lightning provides lightning-based casters with a reliable trigger on secondary strikes in order to maintain reliable pressure with the use of chaining effects without the necessity of using minion-based mechanisms.
Along with these jewels, the league philosophy of design is based on the significance of space, time, and interaction. Dexterity abilities focus on the accuracy and configuration but the intelligence gems are founded on the feedback and responsive defenses. They are all experimental, combining technical sophistication with aesthetic style.
The space will be definitely polished by the community into meta-defining constructs when players enter Keepers of the Flame, although it is open-ended in the first place Poe 1 Divine Orb. Whether it is chain-fire arrows as you incinerate the map, or kinetic energy as you interlace the cascading explosions, the 3.27 lineup of gem implies diversity, imagination, and hundreds of re-experiences of the old archetypes through the new energy.
U4GM: All New Skill and Support Gems in PoE 3.27
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Las reglas son muy sencillas. Por favor abstengase de postear acerca de copias piratas, descargas ilegales, enlaces, etc. Lo mismo aplica a material ofensivo, es decir, fuera de contexto o inapropiado.
Todo lo demás está permitido siempre y cuando no se esté ofendiendo a alguien más de manera directa e intencional. Por lo mismo no se permite insultar a otras personas.
Cualquier violación a éste reglamento, resultará en un ban permanente.